![]() He had no business background, and none of the acumen required to understand contracts or negotiate licensing fees. Up until that point, Kick had dedicated his life to creative pursuits. Instead, it was asked of Stephen Kick - at the time, a recently unemployed videogame artist holidaying in a Guatemalan hostel. It’s a question you could imagine being posed to Ken Levine, or Warren Spector, or several other notable designers who could reasonably lay claim to the legacy of Looking Glass and Irrational’s legendary immersive sims. “What do you want to do with it? Do you want to make a sequel?” Like System Shock, gameplay consists of first person shooting and exploration, while a role-playing system allows the player to develop unique abilities and traits.“Oh yeah, we’ve got the System Shock IP,” said the insurance company. The player assumes the role of a lone soldier trying to stem the outbreak of a genetic infection that has devastated the ship. The game takes place on board an adrift starship in a cyberpunk vision of 2114. In 2007, Irrational released a self-proclaimed spiritual successor to the System Shock series, entitled BioShock, to critical acclaim and strong sales. The game has since become a cult classic, and is widely regarded by critics as one of the greatest ever made. System Shock 2 received positive reviews when released, but failed to meet commercial sales expectations. System Shock 2 was released on Augby Electronic Arts. After Electronic Arts, who owned the Shock franchise rights, signed on to publish, the game became a sequel. It was originally co-developed as a separate game by Irrational Games and Looking Glass Studios. The title is a sequel to the 1994 PC game System Shock. System Shock 2 (commonly abbreviated SS2 or Shock 2) is an action RPG, designed by Ken Levine for the personal computer.
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